VectorEntity
1.1.0
Medical Data Segmentation Toolkit
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DotProduct(const MCVector3D &u, const MCVector3D &v) | vctl::MCVector3D | [inline, static] |
GetX() | vctl::MCCoordinate3D< double > | [inline] |
GetX() const (defined in vctl::MCCoordinate3D< double >) | vctl::MCCoordinate3D< double > | [inline] |
GetXYZ(double &_x, double &_y, double &_z) const | vctl::MCCoordinate3D< double > | [inline] |
GetXYZ(double_xyz[3]) const | vctl::MCCoordinate3D< double > | [inline] |
GetY() | vctl::MCCoordinate3D< double > | [inline] |
GetY() const (defined in vctl::MCCoordinate3D< double >) | vctl::MCCoordinate3D< double > | [inline] |
GetZ() | vctl::MCCoordinate3D< double > | [inline] |
GetZ() const (defined in vctl::MCCoordinate3D< double >) | vctl::MCCoordinate3D< double > | [inline] |
Length() const | vctl::MCVector3D | [inline] |
Make(const MCPoint3D &p1, const MCPoint3D &p2) | vctl::MCVector3D | [inline] |
MakeNormal(MCPoint3D *p0, MCPoint3D *p1, MCPoint3D *p2, MCVector3D &normala) | vctl::MCVector3D | [inline, static] |
MCCoordinate3D() | vctl::MCCoordinate3D< double > | [inline] |
MCCoordinate3D(const MCCoordinate3D &_c) | vctl::MCCoordinate3D< double > | [inline] |
MCCoordinate3D(const double &_x, const double &_y, const double &_z) | vctl::MCCoordinate3D< double > | [inline] |
MCVector3D() | vctl::MCVector3D | [inline] |
MCVector3D(const MCVector3D &v) | vctl::MCVector3D | [inline] |
MCVector3D(MCVector3D *v) | vctl::MCVector3D | [inline] |
MCVector3D(double *_x, double *_y, double *_z) | vctl::MCVector3D | [inline] |
MCVector3D(const double &_x, const double &_y, const double &_z) | vctl::MCVector3D | [inline] |
MCVector3D(MCPoint3D *p1, MCPoint3D *p2) | vctl::MCVector3D | [inline] |
Normalization() | vctl::MCVector3D | [inline] |
operator%(const MCVector3D &v) const | vctl::MCVector3D | [inline] |
operator*(const MCVector3D &v) const | vctl::MCVector3D | [inline] |
operator*(double cislo) const | vctl::MCVector3D | [inline] |
operator*=(double cislo) | vctl::MCVector3D | [inline] |
operator+(const MCVector3D &v) | vctl::MCVector3D | [inline] |
operator+=(const MCVector3D &v) | vctl::MCVector3D | [inline] |
operator-(const MCVector3D &v) | vctl::MCVector3D | [inline] |
operator-() | vctl::MCVector3D | [inline] |
operator-=(const MCVector3D &v) | vctl::MCVector3D | [inline] |
operator/(double cislo) const | vctl::MCVector3D | [inline] |
operator=(const MCCoordinate3D &p) | vctl::MCCoordinate3D< double > | [inline] |
SetX(const double &_x) | vctl::MCCoordinate3D< double > | [inline] |
SetXYZ(const double &_x, const double &_y, const double &_z) | vctl::MCCoordinate3D< double > | [inline] |
SetY(const double &_y) | vctl::MCCoordinate3D< double > | [inline] |
SetZ(const double &_z) | vctl::MCCoordinate3D< double > | [inline] |
SquareLength() const | vctl::MCVector3D | [inline] |
tBase typedef | vctl::MCCoordinate3D< double > | |
tCoordinates typedef | vctl::MCVector3D | |
VectorAngle(const MCVector3D &u, const MCVector3D &v) | vctl::MCVector3D | [inline, static] |
VectorAngleRotation(const MCVector3D &u, const MCVector3D &v, const MCVector3D &axis) | vctl::MCVector3D | [inline, static] |
VectorProduct(const MCVector3D &u, const MCVector3D &v) | vctl::MCVector3D | [inline] |
~MCCoordinate3D() | vctl::MCCoordinate3D< double > | [inline] |
~MCVector3D() | vctl::MCVector3D | [inline] |